Calligraphy
Sudoku Game

UX UI, Game Design 2022

The App is dedicated to creating a popular science game for non-specialist users, utilising the mechanics of gamification design, incorporating gamification elements and the distillation of basic knowledge about calligraphy culture, attracting more people to learn about calligraphy culture by transferring active learning into passive absorption process through “Text-based Sudoku” gaming experience

Second Prize Winner in China Collegiate Computing Contest-Mobile Application Innovation Contest

cover


Date
Oct 2021 - Jul 2022
Members
Kaweng Lo
My Role
UI/UX Design, Researcher
Instructor
Category
Game Design, Interface Design

Highlight of the project

Passive learning through playing
- Make the learning process effortless
Integrate knowledge in game props
- Drive users to play, engage, and learn
Multiple reward system
- Encourage users to continue